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Post by Matt Morley on Mar 23, 2016 16:21:22 GMT
This week's readings have definitely been informative in relation to my primary research interest: video games. Early online gaming communities, both in-game and online in various message boards and forums were very popular as Cyberfeminist theories were developing throughout the 1990s. While I'm currently studying the representation of women in video games by analyzing the character Lara Croft from the Tomb Raider franchise, another huge component to feminism in gaming is the treatment of women by the gaming community. Despite the rising number of female gamers, they are often still treated as outsiders to what is widely considered a "boys club" by gamers and the game industry alike. It would definitely be fascinating to do research on how female gamers have empowered themselves and created their own narratives utilizing the cyberfeminist tools of the 1990s along with the more modern networked feminism tools of today such as Facebook, YouTube and Twitter. Lara Croft: Ever-expanding breasts and shrinking short shorts until her reboot in 2013 with the help of a female writerLara Croft's original depiction (1996) compared to her rebooted image (2013)
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